To guide you through contributing to projects during Yahoo Hack Together, we’ve prepared some guidelines and checklists for you to get started. The projects in scope for the event are all hosted on GitHub.com. Thank you to GitLab for publishing their contributing guidelines which inspired these resources.
These instructions are specifically for those wanting to do Accessibility Reviews. These issues are reserved for folks who have training in or experience with accessibile technology. The projects in scope for this event can be found here.
In order to give proper time for review, merges/confirmations may take up to two weeks after the event. Extensions are at the sole discretion of the project manager and Verizon Media Open Source team.
Feel free to copy and paste the below template for completing your review.
These instructions are specifically for those wanting to contribute Design. The projects in scope for this event can be found here.
In order to give proper time for review, merges/confirmations may take up to two weeks after the event. Extensions are at the sole discretion of the project manager and Verizon Media Open Source team.
If you are interested in contributing software development to proejcts this section is for you. The projects in scope for this event can be found here.
In order to give proper time for review, merges may take up to two weeks after the event. Extensions are at the sole discretion of the project manager and Verizon Media Open Source team. For any questions you can reach out to hacktogether@verizonmedia.com
If you are interested in participating by adding documentation to projects this section is for you. This section pertains to documentation changes that are independent of other code or feature changes. The projects in scope for this event can be found here.
In order to give proper time for review, merges may take up to two weeks after the event. Extensions are at the sole discretion of the project manager and Verizon Media Open Source team. For any questions you can reach out to hacktogether@verizonmedia.com.
If you are interested in participating by adding translations to projects this section is for you. The projects in scope for this event can be found here.
In order to give proper time for review, merges/confirmations may take up to two weeks after the event. Extensions are at the sole discretion of the project manager and Verizon Media Open Source team. For any questions you can reach out to hacktogether@verizonmedia.com.
These instructions are specifically for those wanting to do User Experience Reviews. The projects in scope for this event can be found here.
In order to give proper time for review, merges may take up to two weeks after the event. Extensions are at the sole discretion of the project manager and Verizon Media Open Source team. For any questions you can reach out to hacktogether@verizonmedia.com.
Instructions: For each of the following statements, on a scale of 1 to 5 with 5 being Strongly Agree and 1 being Strongly disagree, please answer the following questions.
Please provide any comments about this website:
Heuristics listed are the “classic” 10 Usability Heuristics developed by the Nielsen Norman Group. URL: https://www.nngroup.com/articles/tenusabilityheuristics. Please evauluate difficulties and opportunites for the 10 categories below.
Heuristic | Difficulties | Opportunties |
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Visibility of system status The system should always keep users informed about what is going on, through appropriate feedback within reasonable time. |
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Match between system and the
real world The system should speak the users' language, with words, phrases and concepts familiar to the user, rather than systemoriented terms. Follow realworld conventions, making information appear in a natural and logical order. |
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User control and freedom Users often choose system functions by mistake and will need a clearly marked "emergency exit" to leave the unwanted state without having to go through an extended dialogue. Support undo and redo. |
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Consistency and standards Users should not have to wonder whether different words, situations, or actions mean the same thing. Follow platform conventions. |
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Error prevention Even better than good error messages is a careful design which prevents a problem from occurring in the first place. Either eliminate errorprone conditions or check for them and present users with a confirmation option before they commit to the action. |
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Recognition rather than recall Minimize the user's memory load by making objects, actions, and options visible. The user should not have to remember information from one part of the dialogue to another. Instructions for use of the system should be visible or easily retrievable whenever appropriate. |
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Flexibility and efficiency of use Accelerators unseen by the novice user may often speed up the interaction for the expert user such that the system can cater to both inexperienced and experienced users. Allow users to tailor frequent actions. |
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Aesthetic and minimalist design Dialogues should not contain information which is irrelevant or rarely needed. Every extra unit of information in a dialogue competes with the relevant units of information and diminishes their relative visibility. |
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Help users recognize, diagnose, and recover from errors Error messages should be expressed in plain language (no codes), precisely indicate the problem, and constructively suggest a solution. |
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Help and documentation Even though it is better if the system can be used without documentation, it may be necessary to provide help and documentation. Any such information should be easy to search, focused on the user's task, list concrete steps to be carried out, and not be too large. |
Notes:
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